Category Archives: GUIDE

Huge test conducted in closed

Try as Iskar did to please his elders, he often made some foolish mistake. He wasn’t perfect like Viryx. He should have envied and hated her for being born gifted, but he didn’t. When others scorned him, she always stood by his side. She always protected him. Iskar wished only that one day she would understand the consequences of her little adventures and acts of rebellion.

After extensive coverage in the past few years GamesCom Motiga announced huge closed test carried out for the past weekend, and loyal to his word unfold huge closed test Friday, August 28 developers. The original Alpha test to see tens of thousands of testers is limited, but the following game the transition to closed beta, developers have been able to extend these invitations to hundreds of thousands of invitations. This means that the influx of new players and more reliable testing program that will allow developers to collect data on the status and development of the game in a lot of feedback.

Niece giant currently underway in a Windows 10 and Xbox, will be every weekend until the game near the release. The exact time and details, the server will announce more information about the scene every weekend, and developers also hope to launch some mega players in the world aimed at introducing special events.

The 7 Coolest Things About The Grand Tournament’s Reveal

Who knew a random Tuesday in July would mark one of the biggest Hearthstone announcements to date, and who could have guess how cool The Grand Tournament reveal was going to be? It’s hard to narrow down my favorite elements of The Grand Tournament’s debut, but I’ve thought long and hard, selecting seven things that have me more excited about Hearthstone than I’ve ever been before.

If you’re not excited about Hearthstone’s upcoming expansion yet, just keep reading. These are the very best things about The Grand Tournament, in no particular order.

The Blizzard team has been knocking it out of the park when it comes to trailers. Every single one is a visual spectacle, but somehow they topped them all with this one. Its artwork is so vibrant and alive, the animations are fun and energetic, and the charming aesthetic is absolutely perfect. The production values on this trailer are so high, that you could almost envision The Grand Tournament as its own unique game with specific characters and finely-crafted designs. But it’s not! It’s just an expansion with a random assortment of characters that happen to look unbelievably good.

There are 132 brand new cards being added to the game with this expansion, making it the largest influx of new cards to date. The initial set of cards that were teased look fantastic. They have unique new effects, wonderful art, and seem to be highly competitive. There’s no doubt Blizzard spent a lot of time and love when crafting this new set, so players are in store for some amazing new combos, deck types, and a big change to the meta game.

New game boards have become an expectation with each new content release, but that doesn’t make them any less cool. The Grand Tournament’s board has a lively color scheme and countless new clickables to keep you entertained while waiting on slow opponents.

It’s nice to know that Blizzard won’t be holding back when it comes to the new legendary cards being added into the game. The first few that were teased all have powerful unique effects that will undoubtedly find homes in current deck lists, or maybe even spawn new archetypes altogether. Instead of playing it safe with the new legendary cards, it’s clear there was a lot of design effort that went into their creation. I can’t wait to see what the other oranges hold in store!

There are only a handful of keywords in Hearthstone, and up until now there’s never been a new one. That’s a huge deal, and makes this expansion more game-changing than any before it. Inspire effects activate any time a hero power is used, adding an extra level of depth and strategy to the game. Cards are clearly being designed to synergize more closely to hero powers, and that’s going to be very interesting to watch as the meta game shifts around it. This keyword basically gives players more ways to build decks and play the game, an undeniably good thing.

Many Hearthstone players are frustrated that they’ve only been able to earn Goblins vs. Gnomes card packs from Arena for a very long time. With The Grand Tournament’s release, card packs will be awarded randomly between Classic, GVG, and TGT packs. That’s exactly the kind of reward diversity that’s needed to keep Arena engaging and fun.

Yeah I’m posting the trailer twice! Get over it! It’s so unreasonably and amazingly good that the song itself deserves a spot on this list. Whoever is writing and composing the songs for these trailers deserves a hefty pay raise, so go out and buy more packs to keep funding these splendid songs.

We just covered seven incredibly good reasons to get pumped for the release of The Grand Tournament, so if you aren’t sweating with anxious anticipation, you haven’t watched the trailer enough times just yet.


Guide to the Panther Medium Tank in World of Tanks

In this guide I review the underrated Panther, the tier 7 German medium tank in the E50M line in World of Tanks (WoT).

I decided to grind the E50M line, as I want to play a tier 10 medium tank with good gun handling and functional armor, and these are two of the E-50M’s strengths. In addition, I was swayed by Oneeechan’s advocacy of the E50M line on the WoTLabs forums.

To get to the E50M, you have to play the Panther, which by reputation is a craptastic tank. I was pleasantly surprised to find that the Panther is a solid tank, if you respect its capabilities and limitations.

Strengths and Weaknesses

+ high silver penetration (198)
+ accurate gun
+ good HP pool (1300)
– very low alpha damage (135)
– risk of fire when penetrated through the soft lower front glacis (LFG)

The thing that really sticks out is the alpha damage; it’s so low that you can’t brawl effectively. Therefore, you want to snipe with this tank, but as a general Unicum philosophy, you don’t want to hang back so far that your gun is inactive in early-game and mid-game.

Upgrade Path

The Panther is a bit unusual in that you can equal the top gun (7.5 cm L/100) with the stock turret. Your priority is getting that gun because you’ll need it when facing tier 8 and 9 tanks.

Here’s my recommended path for researching modules and slotting equipment:

Purchase the following equipment: Enhanced Torsion Bars 5+ t Class (so you can research high-priority modules first), Coated Optics (for vision control), and Gun Rammer (faster reload)
Research the 7.5cm L/100 gun (16,100 XP). If you can afford to do so, use Free XP. The gun makes the tank and you will struggle without it. You should already have the top radio and 2nd engine unlocked from the VK 30.02 M tank
Research the 2nd turret
Research the suspension, and replace the Enhanced Torsion Bars equipment with Enhanced Gun Laying Drive (faster aim)
Crew Skills

Given that this is a medium tank and that you’ll often be sniping, follow the medium philosophy of maxing vision control and fire control:

Commander: Sixth Sense > Recon > Camo
Gunner: Snap Shot > Camo > Repairs
Driver: Smooth Ride > Camo > Repairs
Radio Operator: Situational Awareness > Camo > Repairs
Loader: Safe Stowage > Preventative Maintenance > Camo
I do not recommend Brothers in Arms (BIA) unless you have a 450% crew (i.e. 3.5 skills). Preventative Maintenance is optional, but if you take PM and slot a premium fire extinguisher, the risk of fire is significantly reduced by the two stacking passive bonuses, and you’ll rarely have to pay for a new fire extinguisher.

Narrated Gameplay

The easiest way to explain how to play the tank is show illustrative footage. Here is a tier 7 battle in which I earned the “Ace Tanker” mastery and Top Gun badges:
Let me know your questions and feedback.

For more info on angling and weak spots, check out my guides:

Weak Spots Guide
Angling Guide
For more advanced videos, check out my “Road to Unicum” tank reviews in which I share what I’ve learned as I progress towards account Unicum rating (top 1%). I talk through how I’m reading each battle as it unfolds and discuss key decisions and mistakes. My hope is that these videos meaningfully help other players improve their gameplay.

Sometimes Games Do Evolve For The Better (Guild Wars 2)

In February, I was pretty burned out from World of Tanks (WoT) and decided to take a look at Guild Wars 2 (GW2), which I hadn’t meaningfully played since 2013. Most of my 2014 gaming time was spent on WildStar (WS) and WoT.

Why I stopped playing GW2 back in 2013

The following things collectively made GW2 unattractive to me:

I believed Ascended gear was not aligned with pre-launch expectations from ArenaNet (AN) regarding progression
To make matters worse, the acquisition of Ascended gear was extremely grindy. I despised the random daily quests – they were a tedious waste of 30 minutes of my valuable time – and each gear piece was for a particular stats mix for a particular character (soulbound). The Ascended gear system was a disincentive for me to commit time to alts, and alts are fun
There were aspects of the UI that I found irritating, e.g. how small the boon and buff icons are
The combat mechanics in WS looked much more attractive to me. I love aim-based action combat, because it’s engaging and requires skill
Upon picking up GW2 again in 2015, I was pleasantly surprised to see that a lot of the things I disliked had been meaningfully addressed, and that other quality-of-life improvements had been implemented. It’s worth mentioning the value of the GW2’s B2P monetization system – it cost me nothing aside from disk space to patch up to the current version of GW2 and play again.

Improvement #1: Ascended and Legendary gear changed from soulbound to account bound

Legendary / Ascended gear account bound
Account bound > Soulbound
This was outlined in the March 2014 news article on the GW2 site.

The implications of course are massive. E.g. instead of having to farm Berserker Ascended gear for each of your characters, you could farm 1 set of Berserker jewelry and share them across characters, and to the extent your characters share the same weapons and armor, they can share those too.

Soulbound systems create a context where you have to do the same amount of work for each character, and this makes playing alts less attractive, which in turn I believe makes a game less sticky. Players love their alts.

Also, players who have more characters have more protection from class-specific nerfs and changes to the meta, and they are therefore less likely to leave a game when a particular class is nerfed. So I believe that for high-end endgame gear, having that gear be account bound makes a game more sticky for players.

Improvement #2: Daily laurel quests changed to login quests

This was a brilliant move by AN and synergizes with the previous improvement. You just need to login each day to get your daily credit, and I think AN has realized that if you login you might actually play that day. It certainly worked on me.

I utterly despised the previous system of random and completely unchallenging daily quests to earn laurels. Some gamers have the mentality that you should just have to do your dailies and suck it up, but that’s so not-fun for someone like me and is a perspective of the older gaming crowd (I’m looking at you, hard-working Gen X’ers).

Improvement #3: Dyes and skins changed from soulbound to account bound

Some folks don’t care about cosmetics, but I enjoying dialing in the look of each character. E.g. here is my 80 Guardian, with skins that were unlocked from my Warrior:

80 Guardian with badass-looking gear
My Guardian sporting a classic plate armor look, a la the movie Excalibur
Improvement #4: Megaserver

There’s nothing more depressing than playing in sparsely-populated zones. AN implemented megaserver technology, and the level 80 world zones consistently have the critical mass for events.

Karka Queen zerg
Events such as the Karka Queen draw mass participation
Improvement #5: Structured PVP contributes to progression

This one is self-explanatory. I actually stopped sPvP pretty much cold turkey after the first 6 weeks of launch, because I wasn’t leveling my characters to 80. Oddly, I haven’t gone back, but I think I got burned out by the PVP.

Improvement #6: New level 80 zones are fun

Dry Top and The Silverwastes provide popular farming zones. I like the design of The Silverwastes, which is a PVE version of WvW.

All these improvements aside, after two months of playing GW2, in which I geared my 80 Elementalist with some Celestial Exotic gear, leveled a Guardian to 80, and geared my Guardian with a mix of Exotic and Ascended Berserker gear, I’ve decided to put GW2 back on the shelf. I want a different combat experience than what GW2 offers – that is, issues #3 and #4 listed above are still issues. Beyond that, the game continues to be very pigeon-holed in terms of the meta. For multiple classes, Berserker is still the way to go, and that limits functional choice.

Nonetheless, I may come back to GW2 for the Heart of Thorns (HoT) paid expansion, given that once you pay, it’s free to play.

Beyond GW2, in the MMORPG landscape I’ve heard encouraging things about Camelot Unchained, and I look forward to trying it out.

In the meanwhile, I’ve picked WoT back up again and really enjoying it, and I just paid for early access for Armored Warfare, a game is a mashup of WoT’s tank-based combat and the smaller battles common in MOBAs.

What are you playing these days, and what do you think of the evolution of GW2?

EDIT (2015/05/14): I forgot to mention that I also gave SMITE a try in February. Many of you had recommended it to me as a MOBA that I might like, given that it has aim-based mechanics.

SMITE was more engaging than League of Legends (LoL), but I’ve come to realize that the whole meta of selecting heroes and upgrades as counterplay isn’t something that I’m particularly interested in, because in many cases there is a right upgrade path or two and a lot of suboptimal ones, in which case there effectively isn’t a choice to be made. I shelved SMITE after trying it for a couple nights and haven’t been sufficiently interested enough to play it again.


Star Wars Galaxies Fans Will Feel “At Home” in New MMO

SOE president John Smedley says that SOE’s next MMO project will incorporate “sandbox elements” similar to those featured in Star Wars Galaxies.

Arguably one of the most painful MMO closures of the past few years was Star Wars Galaxies. While the game wasn’t always beloved by all, it managed to accumulate a sizable and dedicated fan base that was heartbroken when Sony Online Entertainment announced that it would be shutting down in 2011. That being the case, SOE president John Smedley recently revealed that the company has an unannounced title in the works that, according to his statement, will be “dedicated to” fans of Star Wars Galaxies.

According to Smedley, the new MMO will be “a game that many of the old [Star Wars Galaxies] players will feel right at home in.” The “at home” appeal will apparently come from the new game’s freedom-based mechanics. “It’s got a heavy amount of sandbox elements that made SWG what it was,” explained Smedley. Sadly, Smedley was also able to confirm that the new MMO is “not a Star Wars game.

Not that we were expecting it to be one. It wasn’t that long ago, of course, that Electronic Arts signed a long term deal with Disney giving it exclusive rights to make Star Wars video games. Put shortly, it would have taken some intense finagling on SOE’s part to get the required permission needed to make a new MMO based in that universe. Add in the fact that EA is still trying to make money off of its own extravagantly expensive Star Wars MMORPG and we feel safe in saying that a Star Wars Galaxies 2 was never going to happen even if SOE wanted to make it. That said, the absence of a preexisting license almost makes this new game more interesting, as its creative options are arguably wider. In turn, we’ll be watching and waiting to see what Smedley and friends have up their sleeves.


Earthrise Closes Down

Masthead Studios has announced that the troubled Earthrise post-apocalyptic MMO and its servers have been officially closed, just days after the game celebrated its one year anniversary.

The game was plagued with issues on all fronts, from game play problems to stability issues. It was closed and re-opened several times. Masthead has finally decided to kill the project in favor of others the studio is working on. The developers hint that the game is not being round filed, however, and may come back in the future.

Earthrise was one of the only fully open sandbox MMOs to be not only talked about, but eventually released as a playable game. It’s a concept that fascinates players and developers alike, but which has proven much more elusive to build than most had realized.

The future of Masthead is uncertain, as their only other announced game in development is Project V13 (formerly Fallout), which was originally a collaboration with Interplay. With the legal loss to Bathesda, however, Interplay no longer owns the rights to Fallout (hence the immediate name change for the game in development to Project V13).

Win a Copy of Order of Battle: Pacific

It’s time to get strategic with another IncGamers competition, this time for Order of Battle: Pacific.

Our latest competition gives you the chance to snag a Steam code for Slitherine and The Artistocrats WW2 strategy title.

Set in Pacific theater of WW2, Order of Battle: Pacific features playable campaigns for both the US-led Allies and the Japanese Empire. Starting from the attack on Pearl Harbor, the dynamic campaign system allows players to alter the course of history and even win the war as Japan in the fictional “what-if” conquest of Australia, or lead the Allied forces from the struggle at the beginning of the war to ultimate victory with the invasion of Japan.

With a selection of over 500 unique looking and behaving units, players can build and manage their army and fleet throughout the campaign. Early units include the iconic M3 Stuart, Type 97 Chi-Ha, A6M Zero and F4U Corsair fighters. As new technology becomes available, players eventually gain access to high-tech and prototype units such as the Nakajima Kikka and P-80 Shooting Star jet-fighters, Montana and Super Yamato Class battleships and T28, T29 and Type 100 I/O heavy tanks.

A unique system of Specializations allows players to customize their forces with special units, bonuses and abilities that reflect the difference in strategies and mentality of the opposing sides. Focus on the merciless Japanese fighting spirit with Banzai Charge and Bushido Code, establish supply advantages with the Tokyo Express, or gain access to B29 Nuclear Bombers through the Manhattan Project.

A set of unique Commanders – split between Generals, Pilots and Captains – is gradually unlocked in the campaigns. Commanders can be attached to specific units to provide unique bonuses to anything in their command range. While good use of unit types and tactics remains the player’s priority, clever use of Commanders can tip the balance in an offensive operation or buy just enough time in defense to turn the tide to your favor.

Add an intuitive in-game scenario editor, up to 4 player multiplayer support through Hotseat or Slitherine’s PBEM++ server system and you have a game with endless re-playability

Sound good? All you need to do it post a comment below and you will be entered into the draw. To make sure you are entered into the draw, we advise you to login with your IncGamers site account and not a social media login or Steam because we can only select winners with a valid email address.

We’ll contact the winners in a few days so sit tight while we give Tim’s Tombola of Tribulation a spin to select the lucky gamers. Good luck!

Part 2 of the Valentine Event from 11/3 to

In February, war raged between those happily in love and those proud to be single. The singles couldn’t stand the constant sweet nothings between the couples and the couples felt sorry for the singles and their desolate existence. Despite your valiant help, the conflict has not come to a conclusion and the battle continues…

Bitter or Sweet?

Which side will you take? Are you a proud single or happily in love? Tell Candynerk your decision and pave your way for further quests.

NPC: Candynerk
Location: Pernon (Asmodian); Oriel (Elyos)
Time: 11/3 to 18/3

Please note: You will first have to pay Candynerk a visit in the housing areas to be able to play the following event quests!

Sweets for my Sweet

If you stand on the side of the loved, then go to Karutonerk at the Candy Citadel. He wants to shower his partner with tasty sweets but Happy Singletons have stolen the treats. First defeat three Happy Singletons and then search in the Merchant League Cargo for the Fine Handmade Candy. Bring three pieces to Karutonerk to get buff meals and a Happy Couples’ Box. If you manage to complete the quest 5 times within the event time period, you will receive a Happy Candy Table, a Happy Couples’ Hat and the Left Festival Heart Piece, which you can combine with the right piece that you received from the first part of the event. You can read more on this in the ‘Broken Hearts’ section.

NPC: Karutonerk
Location: Pandaemonium, Pernon (Asmodian); Sanctum, Oriel (Elyos)
Quest type: Daily Quest
Time: 11/3 to 18/3

Work, not Love

Seek out Yorinrinerk should you decide to support the singles. She detests couples, wasting her time with their romance. Contrary to them, she focuses completely on her work and wants to build up her very own company. But the abhorrent Smug Lovebirds have stolen the necessary Shovel Handles, frustrating Yorinrinerk’s plans. First defeat three Smug Lovebirds and then gather the Member’s Shovel Handles from the Merchant League Cargo. Once you have them, bring them to Yorinrinerk for buff meals and a Trendy Single’s Box.
If you manage to complete the quest 5 times within the event time period, you will receive a Trendy Single’s Table, a Trendy Single’s Hat and the Left Festival Heart Piece, which you can combine with the right piece that you received from the first part of the event. You can read more on this further below.

NPC: Yorinrinerk
Location: Pandaemonium, Pernon (Asmodian); Sanctum, Oriel (Elyos)
Quest type: Daily Quest
Time: 11/3 to 18/3

Broken Hearts

In the first part of the event a few weeks back you had the chance to earn Right Festival Heart Pieces. In the current quests, the Left Piece is available as a reward. Place the individual pieces in the Love Letterbox and you will receive a Festival Bundle with each one.
Alternatively, you can combine both of them into a single unified heart, that gives you a valuable reward.

World of Warcraft : WoW Clone – You Say That Like It’s a Bad Thing


It’s no secret that World of Warcraft inspires many people to great heights of passion, both because of their affection for or antipathy towards the wow power leveling.In the nine years since WoW launched, every subsequent MMO has been compared to it in one way or another, usually by those who mean that comparison as an insult to the developers who made the game.